Final Fantasy XIII - impressions from life (9)
Oh yeah, if I write not to speak ill is that I finally have time to take the game kiffer
As you can imagine, I finally arrived at Chapter 11 says "Monster Hunter . THE chapter different from the rest of the game, and thus quite nice. He would have had to make a whole game like that. However
(Ban-chan remembers probably), I said from the trailer final FFXIII (the one where we announced the release date) that the great plains seemed very pumped about those FFX. I let the benefit of the doubt Squenix thinking they wanted to do with the FFXIII X, but the PS2 does not leave them the means.
Anyway, even pumping Capcom and their license MH if there is a trick that Squenix has dipped against the number of times it gets screwed is the use of continues quick and intelligent in addition, since we can repeat the bout immediately by changing key parameters (or not) of his team. Very very good idea excellently performed.
However, now that I have access to grinding, I see that some classes are completely useless, kind enhancer. All you need Fang, Vanilla and Lightning in your team and you fucked everyone at once debilitating spells, defense and leaded attacks phew. Jammer, Defender, Attacker Blaster and not need the rest. Oh yeah, Healer, too, it can be used .. ;-D
So what can we say about this chapter 11?
First on the part Plains is still a bit tedious to go on foot, chocobo were welcome at the outset. In an MMORPG, I say no, but this was not necessary for me to run for ages by dispersing distributors missions around the thing.
Then I know you, but as I had no problem with the aircraft (if horsemanship is the art of riding, aviation is the art of riding the chocobo) in oper has precedents, as much then I think it does not care a bit gerbouille.
Some very good music from place to place, but everything that is singing Gregorian, it breaks some balls. I want to say that music is good pump big FFX, but in fact EVERYTHING is the big pump FFX!
First music: there's this button Hamauzu on some rhythmic music that makes them messy, it was a sort of hum in the back (like guitars or any mess ...) on which grafted a rhythmic mood, but feels no impact in this kind of music, contrary to the themes of fighting fond Uematsu. To give you an idea of what I call "messy music," here are 3 typical examples in FFX (" challenge") and FFXIII ("The Test of the Co." and " Eidolons ). PAINFUL this guitar sound that we care about each boss music really needs to stop!
Then the sets: change your team, guys, it's just not possible to end up with the same pieces of columns and roads destroyed in 3 games in a row, whatever.
The villain: Am I dreaming or is the same guy who wanted to marry Seymour and Yuna?! * Goes on Youtube *... Yeah, no, not him, but I'm sure I've seen a villain dressed as pope with a veil on mouth since Nomura is the design of characters ...
Well, what else?
Ah yes, the end of Chapter 11. Not bad at all. The Towering Inferno, are good ideas, the boss is really beautiful. The rest is just extra: the village rotten, very very good. Splendid decorations, music that goes well, very very good passage, a little short, obviously. Final boss super ugly by cons.
And there I just started chapter 12, I confirm: the cutscenes, it's a disaster. We are entitled to a mega-kinematic with baston invocations, it pulls, it jumps and it explodes in all directions, but then we Freelance THAT. SLAB!
My advice: Turn the Director of kinematics, the guy is completely Strawberry.
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