Fantasy XIII - impressions on the spot (5)
I was not yet in the idea of doing an article-by-chapter of the game, but just a tip: avoid a place to call "forest" when it is just a complex of bridges with 2 sheets of glass per floor and 3-4 pots of flowers in the basement ...
Chapter 5 of the game is just exhausting monotony, the fighting lasted for ages because we are only 2 in the team and the final boss, I took 10 minutes appeared to me 20. It is not time itself that bothers me is the food-system j'te-2-strokes, you-me-dish-2-shots-who-are-evil, I-change-of-config '-and-I-me heal, and repeat it for 10 minutes (I'll spare you the intermediate steps of protection).
RE-LOU .
I want a good fight is hard, but not it is boring. And Chapter 5 is, as a whole, tedious and boring. And claustrophobic.
So much so that when I met Vanilla and lush vegetation Afrocobo in full, I dropped the case, I could most of the game And all the Vanilla is kawaii, as it starts to REALLY I inflate that whenever she has a thing to suggest is to flee. Oh damn, the ball! When I need a solution, darling, remember me not to ask for your opinion, eh.
I should resume the marathon today ...
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