Final Fantasy XIII - impressions from life (2) Final Fantasy XIII
I do not like that one too pay my head, so I'll Cash said: crystallium the system is crap.
Overall, indeed, anything that relates to the menu in FFXIII is crap.
Ah, that's for sure, the first time I check the status of Lightning, I had an erection: this little animation, I admit, it stops. But then the rest ...
1) as soon as you finish a fight, the menu flashes everywhere. Yeah, dude, it's good, it's just the fiftieth potion I picked it up, you're not obligated, to defcon 4 for that, eh!
2) the system switches between the characters: L1 or R1, OK, but not pass directly from a Me on the other, switching from one character to MENU where you access the other characters. Pay your ergonomics.
3) The crystallium. From the beginning, I felt the scam. Ah yes, it's super cute when it opens, the allegories on the sex lives of characters, very well. But realistically, what happens?
Specifically, this type of system where you can select your magic to blows following points recovered at each fight, it does mean one thing: you spend your fucking life to open your menu to hit you a billion times animation of crystallium and advance your little luminous line of 3 mm. The
system is all screwed up worse that unlike FFX, it is linear to 99% and could therefore be completely replaced with transparent upgrades to your character (little message after a fight and say you've nabbed a particular competence).
But no, it is better to show you how to make menus too choups with a PS3. Ah yes, you're not obliged to checker your stats after each battle, you can also withhold head how many points you lack for each competency for each role of each character and open your menu when you have the number of CP that it should be. If you vibrate the sudoku.
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